

Monitor crosshairs are hardly a new feature by any stretch, but every few weeks a surprised gamer will discover this 'hack' and run to tell social media.

This isn't any kind of aimbot tech, and players still need to manually aim at their targets, so a visual aid to help new gamers learn the ropes or people with visual impairments to play previously inaccessible games shouldn't be sniffed at. It's up to you if you choose to use this aid or not, but it exists for a reason. Outside of hardware, there are also applications you can download that will place a crosshair into any game such as HudSight. I fondly remember using painter's tape when playing the original Gears of War because my aim was terrible and I just wanted to have fun. People have also been manually creating their own crosshairs for years, so unless you also get mad at the existence of dry erase markers, tape and stickers then this is just a reality of shooting titles. Something like that.The thing is, a crosshair or any kind of visual assistance is a fantastic accessibility feature, and not every game needs to be viewed with the scrutiny of tournament competitions. Keep the current + shape for out of range and go with a triangle when in range, forget the red.

If the devs really want to keep the changing crosshair to indicate that something is in range then why not go with a shape change instead of a color change? It changes color in an intelligent way based on the color of what you are looking at. No matter what background you are looking at in Minecraft the crosshair is always visible. I'm constantly reminded of how Minecraft does its crosshair and it works so well in that game. They could have at least chosen a bright red and made it bolder and larger. The color red was a bad idea because it gets lost in too many backgrounds, especially when it's so small and the lines are so thin. Let us use our brains to determine if we are wasting ammo or not. We know the range of the target, and we know our max range. It doesn't indicate that I'm actually pointing at an enemy when it turns red, it just indicates that something (even terrain) is in range. The white to red color change was just a bad idea in the first place.
